Art Station profile
Assets
Old/ruined car, Syrena
Low-poly mode created both with z-brush and Maya, I spent quite some time on texturing of this model.
I decided not to go with the very dirty version, instead I tried to show the weathering effects.
Sketchfab model
I decided not to go with the very dirty version, instead I tried to show the weathering effects.
Sketchfab model
Custom cafe racer tanks
This is just some custom cafe racer tanks visualizations.
Cool, simple and punchy t-shirt style..
All of them can be used for realtime rendering..
Sketchfab links:
Honda
Yamaha
*********
Maya - Modelling / UV
Zbrush - high poly
Substance Painter - texturing Iray - rendering
Cool, simple and punchy t-shirt style..
All of them can be used for realtime rendering..
Sketchfab links:
Honda
Yamaha
*********
Maya - Modelling / UV
Zbrush - high poly
Substance Painter - texturing Iray - rendering
Go easy - Cafe Racer gauges
Two cafe racer motorcycle gauges. vintage, scratched. ” Go easy boy” sticker is a personal touch that may tell us sth about the owner. Made in MAYA, Zbrush,Substance Painter
click here for sketchfab model
Mech-Bird
Mech-organic bird with some steampunk touch.
The asset has 3700 tris and is optimized for Unity as this is my engine of choice.
Created mostly in Zbrush and textured in Quixel Suite 2.0
The asset has 3700 tris and is optimized for Unity as this is my engine of choice.
Created mostly in Zbrush and textured in Quixel Suite 2.0
Old School Japanese Speaker.
Lo poly game asset created for the purpose of mastering Quixel suite 2.0. Weathered wood effect created by gloss map and faded colours gives the vintage effect.
Old Boat
Old boat. Used at now abbandoned military complex. Possibly exposed to radiation. This is my Substance Painter study model
click here for sketchfab model.
Environment Art and Light
"Asset creation"
Substance Painter is represented by the buckets since texturing is essentially overlaying color and all other magical trickery such as NM, AO, roughness etc. Buckets are Red Green Blue and mix in Black bucket. This represents RGB color model that is mixed with Black screen to give the display on our monitors. Screwdriver would be Maya since I do most of the technical job with Maya eg. smoothing groups, UV. It is responsible for the "skeleton construction". Zbrush is a tool that I use for digital sculpting so I used chisels which are the tools used by sculptors. Finally, Bird represents the Asset in the making. I basically tried to show my process. I should also Include Unity as it is responsible for lighting and rendering however, I had no clear idea about it. I also tried to keep it as simple as possible for the sake of readability of the image.
"Abandoned military warehouse"
Indoor warehouse scene with realtime reflection probes and volumetric light. Texturing created in Substance Designer. I wanted to experiment with the water level effect.
Story: Left alone equipment at the naval military complex. Possibly exposed to radiation.
Story: Left alone equipment at the naval military complex. Possibly exposed to radiation.
"Calm nature of pure energy"
This is light study scene. A mix of of baked lighting comming from the chimney and 3 other lights realtime.
The "energy sphere" is a model sculpted in Zbrush. Texturing with Substance Painter.
Low Poly and UV in Maya.
The scene is inspired by birth of my son or rather waiting for him to be born. I could add some more sci-fi assets and maybe some more moody gamey and grim look however i decided to leave this piece clean and tranquile as it is.
The "energy sphere" is a model sculpted in Zbrush. Texturing with Substance Painter.
Low Poly and UV in Maya.
The scene is inspired by birth of my son or rather waiting for him to be born. I could add some more sci-fi assets and maybe some more moody gamey and grim look however i decided to leave this piece clean and tranquile as it is.
"Architectural Visualization - Goszczynskiego flat"
Click here for 360 view
Daytime arch-viz. All the lights used in the project are real time in Unity 3d.
This, largely because client was not sure about them and wanted to experiment later on. Especially with the night time scene that is in making at the moment.
90% of the assets are made for the purpose of this project.
Textured in Substance Painter.
Modelled and UVed in Maya.
As post processing is made real time in Unity theese are actualy screanshots from the engine.
Daytime arch-viz. All the lights used in the project are real time in Unity 3d.
This, largely because client was not sure about them and wanted to experiment later on. Especially with the night time scene that is in making at the moment.
90% of the assets are made for the purpose of this project.
Textured in Substance Painter.
Modelled and UVed in Maya.
As post processing is made real time in Unity theese are actualy screanshots from the engine.